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Tutorial
Document
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The SOP asset for collecting keyframes (from input node, another node by path, or channels of Animation Editor), caching keyframes to disk files, and copy keyframes to other nodes.
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This node works with REAL keyframes, so users can still easily tweak the REAL keyframes!
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It is NOT based on CHOP, so it DOES NOT sample the animation for every frame!
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The keyframes are converted to Detail level attributes for easier modifications.
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When caching the keyframes, just cache to ONE bgeo file. NO NEED to cache a sequence!
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